Midgard: Legends of Domatu

Midgard: Legends of Damatu is a tabletop roleplaying game set in a dynamic, deeply scarred fantasy world where players take on the roles of heroes destined to become legends. 

The Setting

The world of Damatu is vast and shaped by ongoing conflicts and ancient catastrophes, such as the shattering of the continent Awernesi. The game features diverse "narrative spaces" to support different playstyles, ranging from the deadly, monster-filled Shattered Lands to the protected refuge of the Westdrift and the fog-shrouded Pirate Republic of Daidar. 

The Characters

Players can build their adventurers from six species: Humans, Elves, Dwarves, Gnomes, Halflings, and the feline Neshu. Characters are not ordinary mortals; they utilize "Fate Coins" to bend destiny in their favor. As they complete adventures, their specific deeds become "Legends" that organically spread across the world, shape the narrative, and grant them powerful abilities known as "Gifts of Fate". You can use the Character Builder application to create your hero. Be sure to check with your Game Master about any limitations, such as starting level, for Domatu's newest hero.

The Mechanics

The game utilizes a D20-based system for Success Rolls and Opposed Success Rolls, where the die result is added to a character's skill or resistance stats. The system features varying degrees of success (including minor and critical successes), a dual-pool health system that tracks Health Points (HP) and Stamina Points (SP) separately, and a magic system fueled by diverse origins like Palganic, Elemental, Chaotic, and Spiritual. 

Tools for Players

Nursery

Use this application to create your own starting hero for Midgard: Legends of Domatu

Chronicle

Use this application to load your character and live play with it.

Under construction

Guildhall

Use this application to advance your character (saved as .tvg file) to a new level.

Tools for Gamemasters

Town Hall

Create custom NPCs for your campaigns.

Bestiary

Use this application to create custom monsters for your campaigns.

Gazeteer

Create custom settlements, with important people, places of interest, and notable features.

Codex

Create custom items for your campaign.

Cultural Regions

In "Midgard: Legends of Domatu", the world is divided into distinct cultural regions known as narrative spaces, where borders are fluid and cultures frequently interact. 

The Islands of the Old Sea: This central trade hub is defined by power struggles between merchant houses, ancient dynasties, arcane orders, and rival cults. It contains the Archipelago of Winds—home to the Republic of Mungiran's banks and the Magocracy of Casdasar—and the Merulian Isles, where elven and human cultures clash. 

The Lands Beneath the North Winds: Located in northern Sirao, this untamed wilderness of steppes, mountains, and forests is home to elves, dwarves, gnomes, and humans. The region relies on a pragmatic pioneer spirit and features independent realms like the Mooncrown Realm of Inbul, the Oathland of Fyskirlam, and the dwarven White Mountains. 

Old and New Empires: Found in central Sirao, this region features larger-than-life stories, majestic landscapes, and fiercely contested conflicts. It includes the expansive Empire of Chagur, the scholar-led Sarasat of Tomaunt, and the secretive elven Blade Cities of Kalabhar. 

Blurred Borders: Situated in southern Sirao, this area is heavily influenced by the multiverse due to numerous gateways to other planes. It encompasses the spirit-haunted Pale Desert, the dimension-spanning Worlds Jungle, and the mysterious Veiled Lands. 

Utopias Beneath the Sun: Located in northern Matarsu, these self-determined cultures have overthrown foreign rule to build idealistic societies, though they remain haunted by past terrors. Key locations include the Sea-Spray Elf homeland of the Thousand Islands, the desert of Azadi Bihar, the knowledge-based society of Mahenu, and the extreme environment of the Frost Jungle. 

Hidden Powers: Shielded by immense barriers like the Boiling Sea, this region spans southern Matarsu and Umalcan. It hosts sheltered societies where advanced magic and technology blend, such as the gnomish settlements of Ghleas Drunik, the island of the Neshu, and the biomagical Utama.

The Shattered Lands: Comprising the remnants of Awernesi, this area was scarred by an unimaginable catastrophe, leaving behind unpredictable wilderness and seas. Safe havens are rare, and the region contains the vampire-ruled Deathless Lands as well as Sathrakon, the Bastion of the Gods.

The Westdrift: A tranquil, fertile refuge protected from the world's chaos by ancient elven spell-songs. Inhabitants preserve their old traditions in a grounded setting where high magic is rare, divided into the elven north of Araláinn and the diverse human and dwarven south of Tírianthar. 

Domatu 2 Map